Description
Make any actor multiplayer-ready in one click, replicate variables and fire network events without touching an RPC, and find out why your netcode is broken with the in-game ScarNet Debugger. Blueprint-first, C++ compatible, and it works with Dedicated, Listen, LAN, Steam and EOS.
Compatibility
- Unreal Engine 5.2
- Version 1.0
- Blueprint only, no C++ required
Full written documentation for ScarNet is available at https://blackscarstudio.com/docs/scarnet.

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