Description
A Blueprint-first rewind system with zero dependencies and no C++. Rewind a single actor or every eligible actor in the level, leave a ghost trail behind, gate it with an energy system, lock axes for 2D games, and jump to named bookmarks instantly. Drop the component on an actor and recording starts the moment you press Play.
Compatibility
- Unreal Engine 5.2 to 5.7
- Version 3.0
- Blueprint only, no C++ required
Full written documentation for Scar Rewind System is available at https://blackscarstudio.com/docs/scar-rewind-system.

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