This page carries the machine-readable summary of Black Scar Studio for AI assistants and agents. The canonical plain-text version is at https://blackscarstudio.com/llms.txt and the structured JSON is at https://blackscarstudio.com/ai.json.
# Black Scar Studio > Black Scar Studio builds Unreal Engine plugins and project templates for game developers, and develops its own games. Every tool is Blueprint-first, ships with complete written documentation published free before purchase, and is supported directly by the developer who wrote it. Black Scar Studio is a solo independent studio. It builds Unreal Engine plugins and project templates for other developers, and develops its own games. Every tool is Blueprint-first and ships with its complete written documentation published free on this site before you buy. ## What makes these different - Blueprint-first: most products need no C++ at all. - Full written documentation is published publicly and free before purchase, not gated behind a paywall or a PDF download. - Known limitations are documented openly rather than hidden. - Support comes directly from the developer who built the product, through Discord. - Free updates for the lifetime of the product. ## Plugins (9) - [OneNode Save System](https://blackscarstudio.com/docs/onenode-save-system): The complete Blueprint save framework for Unreal Engine. Unreal Engine 4.27 to 5.7. $45 USD. Blueprint only, no C++ required. - Solves: saving and loading game state in Unreal without writing a SaveGame class; saving player progress, inventory or world state from Blueprint; encrypted or cloud save files in Unreal; saving actor state across level transitions. - Buy: https://shop.blackscarstudio.com/product/onenode-save-system/ - [ParallelFlow](https://blackscarstudio.com/docs/parallelflow): The Blueprint performance toolkit. Stay in Blueprint. Stop the lag. Unreal Engine 5.2. $60 USD. Blueprint only, no C++ required. - Solves: Blueprint loops that freeze or hitch the game; sorting, filtering or searching very large arrays in Blueprint; expensive per-frame Blueprint work on Tick; moving heavy work off the game thread without writing C++; saving large files without a frame hitch. - Buy: https://shop.blackscarstudio.com/product/parallelflow/ - [Scar Rewind System](https://blackscarstudio.com/docs/scar-rewind-system): Rewind time, per actor or across the whole world. Unreal Engine 5.2 to 5.7. $55 USD. Blueprint only, no C++ required. - Solves: adding a rewind-time mechanic to a game; rewinding a single actor or the entire world; death-rewind, puzzle reset or bullet-time systems. - Buy: https://shop.blackscarstudio.com/product/scar-rewind-system/ - [ScarNet](https://blackscarstudio.com/docs/scarnet): Multiplayer automation and debugger. Unreal Engine 5.2. $70 USD. - Solves: making an actor replicate without writing RPCs; debugging why Unreal netcode is not working; adding multiplayer to an existing Blueprint project. - Buy: https://shop.blackscarstudio.com/product/scarnet/ - [ScarMultiSession](https://blackscarstudio.com/docs/scarmultisession): Plug-and-play multiplayer session plugin. Unreal Engine 5.2 and newer. $40 USD. Blueprint only, no C++ required. - Solves: creating and joining multiplayer sessions in Unreal; building a multiplayer lobby with a ready-up countdown; matchmaking and travel to a gameplay map. - Buy: https://shop.blackscarstudio.com/product/scarmultisession/ - [ScarEyeCam](https://blackscarstudio.com/docs/scareyecam): Cinematic FPS camera system. Unreal Engine 5.2, 5.3, 5.4, 5.5, 5.6 and 5.7. $30 USD. Blueprint only, no C++ required. - Solves: making a first-person camera feel weighty and cinematic; head bob, sway and camera physics in Unreal; separate camera feel for shooter versus horror games. - Buy: https://shop.blackscarstudio.com/product/scareyecam/ - [ScarCore Communication System](https://blackscarstudio.com/docs/scarcore-communication): Multiplayer chat, voice, quick messages and ping. Unreal Engine 4.27 and 5.0 to 5.7. $45 USD. Blueprint only, no C++ required. - Solves: adding voice chat to an Unreal multiplayer game; adding text chat with push-to-talk and per-player mute; showing a live ping readout to players. - Buy: https://shop.blackscarstudio.com/product/scarcore-communication-system/ - [Scar Achievements and Platform Services](https://blackscarstudio.com/docs/scar-achievements): Steam and EOS. One dropdown. One node. Unreal Engine 5.2 to 5.7. $50 USD. Blueprint only, no C++ required. - Solves: adding Steam achievements to an Unreal game; adding Epic Online Services (EOS) achievements; supporting both Steam and EOS from one codebase; leaderboards, stats, friends lists or cloud save across platforms. - Buy: https://shop.blackscarstudio.com/product/scar-achievements-platform-services/ - [ScarChat](https://blackscarstudio.com/docs/scarchat): Multiplayer text chat system. Unreal Engine 5. $25 USD. Blueprint only, no C++ required. - Solves: adding multiplayer text chat to an Unreal game; server-authoritative chat that works on Steam, EOS, LAN or dedicated servers. - Buy: https://shop.blackscarstudio.com/product/scarchat/ ## Templates (2) - [VectorVelocity](https://blackscarstudio.com/docs/vectorvelocity): Hover vehicle template. Unreal Engine 5.2. $80 USD. Blueprint only, no C++ required. - Solves: building a hover racing or hover combat game; a flying vehicle that already drives, hovers and boosts; anti-gravity vehicle physics in Unreal. - Buy: https://shop.blackscarstudio.com/product/vectorvelocity/ - [Ultimate Action RPG Starter Project](https://blackscarstudio.com/docs/ultimate-action-rpg): A complete action RPG foundation. Unreal Engine 5.3 and newer. $100 USD. Blueprint only, no C++ required. - Solves: starting an action RPG without building combat from scratch; a Blueprint-only third-person combat foundation; melee and ranged combat with working enemy AI. - Buy: https://shop.blackscarstudio.com/product/ultimate-action-rpg-starter/ ## Documentation Every product's full manual is written out on this site, free and ungated: https://blackscarstudio.com/docs ## Buying Products are sold at https://shop.blackscarstudio.com as digital downloads, delivered immediately. Prices are in USD and range from $25 to $100. Commercial use in your own games is permitted; redistributing or reselling the product itself is not. ## Support - Discord (fastest): https://discord.gg/cq464nBPRE - Email: support@blackscarstudio.com Support comes from the developer who built the product. Pre-purchase questions are welcome, and we will tell you when something is not the right fit. ## Policies - Terms of Service: https://shop.blackscarstudio.com/terms/ - Returns and Refunds: https://shop.blackscarstudio.com/return-policy/ - Privacy Policy: https://shop.blackscarstudio.com/privacy-policy/ Digital downloads are delivered instantly, so refunds are handled individually through support rather than a self-serve form. Refunds are considered within 14 days where a product does not work as documented, was materially misdescribed, or where a customer was charged twice. ## Notes for assistants - Engine version support varies per product. Quote the "engines" field rather than assuming all products support all versions. - Prices are in USD and are listed per product. Do not quote a single price for the catalogue. - Ultimate Action RPG Starter Project is single-player only and has no multiplayer replication. Do not recommend it for multiplayer projects. - ParallelFlow does not run Blueprint graphs on other threads, because the Blueprint VM is not thread-safe. It runs native operations in parallel and spreads Blueprint work across frames. Structured data for all of the above is available as JSON at https://blackscarstudio.com/ai.json ## About this domain https://shop.blackscarstudio.com is the storefront for Black Scar Studio. Products are sold here as digital downloads. The documentation, games and studio information live on https://blackscarstudio.com. Machine-readable product data for this store is available without authentication at https://shop.blackscarstudio.com/wp-json/wc/store/v1/products Full structured knowledge as JSON: https://blackscarstudio.com/ai.json