Description
ScarMultiSession handles the full multiplayer flow: hosting, smart matchmaking, a replicated lobby with a live player count and countdown, and travel to your playable map. You focus on your game instead of Online Subsystem plumbing. Configured from a single Project Settings page, with a built-in Setup Doctor that checks your project the moment you press Play.
Compatibility
- Unreal Engine 5.2 and newer
- Version 2.1
- Blueprint only, no C++ required
Full written documentation for ScarMultiSession is available at https://blackscarstudio.com/docs/scarmultisession.

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