Description
Most save systems in Unreal need a custom SaveGame class, a pile of variables, and glue code to read and write every one of them. OneNode replaces all of that with three nodes: pick a slot, store values by name, write to disk. Everything else, from actors and encryption to multiplayer and cloud, builds on those same three ideas.
Compatibility
- Unreal Engine 4.27 to 5.7
- Version 2.0
- Blueprint only, no C++ required
Full written documentation for OneNode Save System is available at https://blackscarstudio.com/docs/onenode-save-system.

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