Description
You get a flying car that already drives, hovers, boosts, takes damage, shows a HUD and even has enemies. Built for Blueprint: you build your game by changing settings in panels and connecting nodes. You do not need to write any code.
Compatibility
- Unreal Engine 5.2
- Version 1.0
- Blueprint only, no C++ required
Full written documentation for VectorVelocity is available at https://blackscarstudio.com/docs/vectorvelocity.

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